const jutsus = [
  {
    _id: "eOYpllYzm00wXcXH",
    name: "Bombe de fum\u00c3\u00a9e",
    type: "spell",
    img: "icons/magic/fire/explosion-fireball-medium-blue.webp",
    effects: [],
    folder: "pUdIcyUJQM87DODM",
    sort: 300000,
    flags: {},
    system: {
      description: {
        value:
          '<p><span id="docs-internal-guid-766dc02c-7fff-be1d-5c05-0ee35a08b6a4" style="font-size:12pt;font-family:Arial;font-variant-numeric:normal;font-variant-east-asian:normal;vertical-align:baseline;white-space:pre-wrap">Les ninjas doivent tr\u00c3\u00a8s souvent dispara\u00c3\u00aetre de la vue de tous. A chaque fin de session, un Ninja peut d\u00c3\u00a9cider de s\'\u00c3\u00a9clipser et ne pas r\u00c3\u00a9appara\u00c3\u00aetre \u00c3\u00a0 la prochaine session de jeu.</span><span style="font-size:12pt;font-family:Arial;font-variant-numeric:normal;font-variant-east-asian:normal;vertical-align:baseline;white-space:pre-wrap"><br /></span><span style="font-size:12pt;font-family:Arial;font-variant-numeric:normal;font-variant-east-asian:normal;vertical-align:baseline;white-space:pre-wrap"><br /></span><span style="font-size:12pt;font-family:Arial;font-variant-numeric:normal;font-variant-east-asian:normal;vertical-align:baseline;white-space:pre-wrap">Si un ninja est vaincu, tombe en dessous des 0 hp et \u00c3\u00a9choue ses jets de sauvegarde contre la mort, son corps est emport\u00c3\u00a9 par son clan dans le m\u00c3\u00aame proc\u00c3\u00a9d\u00c3\u00a9.</span></p>',
        chat: "",
        unidentified: "",
      },
      source: { custom: "" },
      activation: { type: "", cost: 0, condition: "" },
      duration: { value: "", units: "" },
      cover: null,
      crewed: false,
      target: { value: null, width: null, units: "", type: "", prompt: true },
      range: { value: null, long: null, units: "" },
      uses: { value: null, max: "", per: null, recovery: "", prompt: true },
      consume: { type: "", target: null, amount: null, scale: false },
      ability: null,
      actionType: "",
      attackBonus: "",
      chatFlavor: "",
      critical: { threshold: null, damage: "" },
      damage: { parts: [], versatile: "" },
      formula: "",
      save: { ability: "", dc: null, scaling: "spell" },
      level: 1,
      school: "abj",
      components: {
        vocal: false,
        somatic: false,
        material: false,
        ritual: false,
        concentration: false,
      },
      materials: { value: "", consumed: false, cost: 0, supply: 0 },
      preparation: { mode: "prepared", prepared: false },
      scaling: { mode: "none", formula: "" },
    },
    ownership: { default: 3, rnDWxiLHx5q6fRFC: 3 },
    _stats: {
      systemId: "dnd5e",
      systemVersion: "2.4.0",
      coreVersion: "11.315",
      createdTime: 1702230822389,
      modifiedTime: 1702230822389,
      lastModifiedBy: "rnDWxiLHx5q6fRFC",
    },
    _key: "!items!eOYpllYzm00wXcXH",
  },
  {
    _id: "TNqvqXDHn6Ldl08K",
    name: "Boue primoridale",
    type: "spell",
    img: "icons/magic/earth/strike-fist-stone-light.webp",
    effects: [],
    folder: "Dw3zZbKivXfgPtZv",
    sort: 250000,
    flags: {
      autoanimations: {
        version: 4,
        killAnim: false,
        animLevel: false,
        options: {
          ammo: false,
          staticType: "source",
          menuType: "particles",
          variant: "01",
          enableCustom: false,
          repeat: null,
          delay: null,
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          opacity: null,
          unbindAlpha: false,
          unbindVisibility: false,
          persistent: false,
        },
        override: true,
        sourceToken: { enable: false },
        targetToken: { enable: false },
        levels3d: { type: "" },
        macro: { enable: false },
        animType: "static",
        animation: "dots",
        color: "green",
        audio: { a01: { enable: false } },
        preview: true,
        explosions: { enable: false },
      },
      "midi-qol": { effectActivation: false },
      midiProperties: {
        nodam: false,
        fulldam: false,
        halfdam: false,
        rollOther: false,
        critOther: false,
        magicdam: false,
        magiceffect: false,
        concentration: false,
        toggleEffect: false,
      },
      dnd5e: { migratedProperties: ["vocal", "somatic"] },
    },
    system: {
      description: {
        value:
          '<div id="docs-chrome" class="docs-material companion-enabled" tabindex="0" aria-label="Barre de menus">\n<div id="docs-additional-bars" style="width:1537px">\n<div id="formula-bar-name-box-wrapper" class="name-box-enabled formula-bar-with-name-box-wrapper">\n<div id="formula-bar" class="formula-bar formulabar-disabled" style="height:23px">\n<div id="t-formula-bar-input-container">\n<div dir="ltr">\n<div id="t-formula-bar-input">\n<div class="cell-input disabled-input" dir="ltr" tabindex="0" aria-autocomplete="list">Permet de recouvrir un alli\u00c3\u00a9 ou soi-m\u00c3\u00aame de boue.<br />Cela lui conf\u00c3\u00a8re une resistance aux d\u00c3\u00a9gats tranchant, de poison, necrotique et de feu.<br />De plus, conf\u00c3\u00a8re un nombre de points de vie max temporaire \u00c3\u00a9gale a votre niveau (et soigne du m\u00c3\u00aame montant) \u00c3\u00a0 la cr\u00c3\u00a9ature recouverte.<br />Une seule cible peut \u00c3\u00aatre recouverte de boue primordiale</div>\n</div>\n</div>\n</div>\n</div>\n</div>\n<div id="formula-bar-dragger" class="formula-bar-hoverable"></div>\n<div id="waffle-editorsized-bar" style="width:1544px">\n<div id="waffle-db-delegation-banner-id"></div>\n<div id="waffle-dbsource-configbar-id"></div>\n<div id="waffle-filterbar-id"></div>\n</div>\n</div>\n<div id="docs-transient-bar-container"></div>\n<div id="docs-palettes"></div>\n</div>\n<div id="docs-texteventtargetbrailleoffsetcalculator"></div>\n<div id="docs-aria-speakable" class="docs-offscreen-z-index" aria-live="assertive" aria-atomic="true" aria-hidden="false"></div>\n<div class="docs-offscreen-z-index" aria-live="assertive" aria-atomic="true" aria-hidden="false">\u00c2\u00a0</div>\n<div class="docs-offscreen-z-index" aria-live="assertive" aria-atomic="true" aria-hidden="false">\u00c2\u00a0</div>\n<div class="docs-offscreen-z-index" aria-live="assertive" aria-atomic="true" aria-hidden="false">\u00c2\u00a0</div>\n<div class="docs-offscreen-z-index" aria-live="assertive" aria-atomic="true" aria-hidden="false">\u00c2\u00a0</div>\n<div id="docs-editor-container" dir="ltr">\n<div id="docs-editor" class=" companion-enabled" style="width:1544px">\n<div id="waffle-grid-container" dir="ltr">\n<div id="0-grid-container" class="grid-container" dir="ltr" style="touch-action:pan-x pan-y">\n<div id="0-column-headers-background" class="column-headers-background" style="width:1530px;height:24px"></div>\n<div id="0-selected-row-headers-background" class="selected-row-headers-background"></div>\n<div id="0-selected-column-headers-background" class="selected-column-headers-background"></div>\n<div id="0-grid-table-container" style="height:auto;width:auto">\n<div class="grid-table-container fixed-table-container" style="width:1530px;height:24px">\n<div id="0-fixed" class="grid-fixed-wrapper">\n<div class="goog-inline-block fixed4-inner-container" style="width:46px;height:24px">\u00c2\u00a0</div>\n<div class="goog-inline-block fixed4-inner-container" style="width:1484px;height:24px">\n<div class="waffle-background-container">\u00c2\u00a0</div>\n</div>\n</div>\n</div>\n</div>\n</div>\n</div>\n</div>\n</div>',
        chat: "",
      },
      source: { custom: "" },
      activation: { type: "action", cost: 1, condition: "" },
      duration: { value: "", units: "" },
      cover: null,
      crewed: false,
      target: {
        value: null,
        width: null,
        units: "touch",
        type: "ally",
        prompt: true,
      },
      range: { value: null, long: null, units: "touch" },
      uses: { value: null, max: "", per: null, recovery: "", prompt: true },
      consume: { type: "attribute", target: "", amount: 3, scale: false },
      ability: "",
      actionType: "util",
      chatFlavor:
        "Deviens resistant au feu, aux d\u00c3\u00a9gats n\u00c3\u00a9crotiques, aux d\u00c3\u00a9gats de poisons et aux d\u00c3\u00a9gats tranchants.",
      critical: { threshold: null, damage: "" },
      damage: { parts: [], versatile: "" },
      formula: "",
      save: { ability: "", dc: null, scaling: "spell" },
      level: 3,
      school: "abj",
      materials: { value: "", consumed: false, cost: 0, supply: 0 },
      preparation: { mode: "prepared", prepared: false },
      scaling: { mode: "none", formula: "" },
      properties: ["vocal", "somatic"],
      attack: { bonus: "", flat: false },
      summons: null,
    },
    ownership: { default: 0, rnDWxiLHx5q6fRFC: 3 },
    _stats: {
      systemId: "dnd5e",
      systemVersion: "3.1.1",
      coreVersion: "11.315",
      createdTime: 1712570600486,
      modifiedTime: 1712570600486,
      lastModifiedBy: "rnDWxiLHx5q6fRFC",
    },
    _key: "!items!TNqvqXDHn6Ldl08K",
  },
  {
    _id: "MKWxMbJEBrj8hxrM",
    name: "Chakra Koky\u00c5\u00ab | Souffle de chakra",
    type: "spell",
    img: "icons/skills/wounds/blood-cells-vessel-blue.webp",
    effects: [],
    folder: "SYYVLYXoq7K9DW6r",
    sort: 500000,
    flags: {
      autoanimations: {
        version: 4,
        killAnim: false,
        animLevel: false,
        options: {
          ammo: false,
          menuType: "marker",
          variant: "01",
          enableCustom: false,
          auraRadius: null,
          opacity: null,
          ignoreTarget: false,
          unbindAlpha: false,
          unbindVisibility: false,
        },
        override: true,
        sourceToken: { enable: false },
        targetToken: { enable: false },
        levels3d: { type: "" },
        macro: { enable: false },
        animType: "aura",
        animation: "energystrands",
        color: "blue",
        audio: { a01: { enable: false } },
        preview: true,
      },
      "midi-qol": { effectActivation: false },
      midiProperties: {
        nodam: false,
        fulldam: false,
        halfdam: false,
        rollOther: false,
        critOther: false,
        magicdam: false,
        magiceffect: false,
        concentration: false,
        toggleEffect: false,
      },
      dnd5e: { migratedProperties: ["vocal", "somatic"] },
    },
    system: {
      description: {
        value:
          '<p><span style="font-size:13px;font-family:Arial;text-decoration-skip-ink:none">Le shinobi se concentre sur son souffle afin de puiser le maximum de ses capacit\u00c3\u00a9 en apportant l\'oxyg\u00c3\u00a8ne a ses muscles. Pendant 1 minute, le shinobi peut utiliser un souflle afin de profiter de l\'un des effets suivants : </span></p>\n<p><span style="font-size:13px;font-family:Arial;text-decoration-skip-ink:none">- Souffle de la r\u00c3\u00a9cup\u00c3\u00a9ration : Une action bonus pour lancer, permet de r\u00c3\u00a9cup\u00c3\u00a9rer 1d8 points de vie </span></p>\n<p><span style="font-size:13px;font-family:Arial;text-decoration-skip-ink:none">- Souffle de la t\u00c3\u00a9m\u00c3\u00a9rit\u00c3\u00a9 : Une action bonus pour lancer, conf\u00c3\u00a8re l\'avantage au prochain jet d\'attaque</span></p>\n<p><span style="font-size:13px;font-family:Arial;text-decoration-skip-ink:none"> - Souffle de l\'endurance : Utilisable par une r\u00c3\u00a9action, permet de doubler son bonus de maitrise pour les jets de sauvegarde pendant 1 tour </span></p>\n<p><span style="font-size:13px;font-family:Arial;text-decoration-skip-ink:none">- Souffle de survie : Utilisable par une r\u00c3\u00a9action, permet que la faim et la fatigue soient dissip\u00c3\u00a9e pour 24h.</span></p>',
        chat: "",
      },
      source: { custom: "" },
      activation: { type: "action", cost: 1, condition: "" },
      duration: { value: "", units: "" },
      cover: null,
      crewed: false,
      target: {
        value: null,
        width: null,
        units: "self",
        type: "",
        prompt: true,
      },
      range: { value: null, long: null, units: "self" },
      uses: { value: null, max: "", per: null, recovery: "", prompt: true },
      consume: { type: "attribute", target: "", amount: 5, scale: false },
      ability: "",
      actionType: "util",
      chatFlavor: "",
      critical: { threshold: null, damage: "" },
      damage: { parts: [], versatile: "" },
      formula: "",
      save: { ability: "", dc: null, scaling: "spell" },
      level: 5,
      school: "abj",
      materials: { value: "", consumed: false, cost: 0, supply: 0 },
      preparation: { mode: "prepared", prepared: false },
      scaling: { mode: "none", formula: "" },
      properties: ["vocal", "somatic"],
      attack: { bonus: "", flat: false },
      summons: null,
    },
    ownership: { default: 0, rnDWxiLHx5q6fRFC: 3 },
    _stats: {
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      lastModifiedBy: "rnDWxiLHx5q6fRFC",
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    _key: "!items!MKWxMbJEBrj8hxrM",
  },
  {
    _id: "BZidYKw1BCqoxxb6",
    name: "Doheki | Mur de boue",
    type: "spell",
    img: "icons/magic/earth/projectile-stone-landslide.webp",
    effects: [],
    folder: "Dw3zZbKivXfgPtZv",
    sort: 225000,
    flags: {
      "midi-qol": { effectActivation: false },
      midiProperties: {
        nodam: false,
        fulldam: false,
        halfdam: false,
        rollOther: false,
        critOther: false,
        magicdam: false,
        magiceffect: false,
        concentration: false,
        toggleEffect: false,
      },
      advancedspelleffects: {
        enableASE: false,
        spellEffect: "Wall Spell",
        effectOptions: {
          summons: {
            zombie: { actor: "fqxQqIyEknrss0fn" },
            skeleton: { actor: "fqxQqIyEknrss0fn" },
          },
          range: 10,
          magicSchool: "abjuration",
          magicSchoolColor: "blue",
          effectAColor: "purple",
          effectBColor: "blue",
          magicSchoolSound: "",
          magicSchoolSoundDelay: 0,
          magicSchoolVolume: 1,
          magicSchoolSoundOutro: "",
          magicSchoolSoundDelayOutro: 0,
          magicSchoolVolumeOutro: 1,
          effectASound: "",
          effectASoundDelay: 0,
          effectASoundVolume: 1,
          effectBSound: "",
          effectBSoundDelay: 0,
          effectBSoundVolume: 1,
          wallType: "force",
          levelScaling: true,
          dmgDieCount: 5,
          dmgDie: "d8",
          dmgMod: 0,
          wallLength: 60,
          wallHeight: 20,
          wallWidth: 1,
          wallRadius: 10,
          useWebP: false,
          fireColor: "blue",
          fireImpactColor: "blue",
          wallSpellDmgSound: "",
          wallSpellDmgSoundDelay: 0,
          wallSpellDmgVolume: 0.5,
          wallSpellSound: "",
          wallSpellSoundDelay: 0,
          wallSpellVolume: 0.5,
          wallSegmentSize: 10,
          panelCount: 10,
          forceColor: "grey",
        },
      },
      autoanimations: {
        version: 4,
        killAnim: false,
        animLevel: false,
        options: {
          ammo: false,
          menuType: "square",
          variant: "",
          enableCustom: true,
          repeat: null,
          delay: null,
          scaleX: 3,
          scaleY: 2,
          opacity: null,
          removeTemplate: false,
          persistent: false,
          customPath:
            "modules/jaamod/AnimatedArt/Spells-Effects/earthTremor.webm",
        },
        override: true,
        sourceToken: { enable: false },
        targetToken: { enable: false },
        levels3d: { type: "" },
        macro: { enable: false },
        animType: "template",
        animation: "",
        color: "",
        audio: { a01: { enable: false } },
        preview: false,
      },
      dnd5e: { migratedProperties: ["vocal", "somatic"] },
    },
    system: {
      description: {
        value:
          "<p>Permet de former un mur de boue, arr\u00c3\u00a9tant la plupart des attaques physiques.</p>\n<p>\u00c2\u00a0</p>",
        chat: "",
      },
      source: { custom: "" },
      activation: { type: "action", cost: 1, condition: "" },
      duration: { value: "", units: "" },
      cover: null,
      crewed: false,
      target: {
        value: null,
        width: null,
        units: "m",
        type: "square",
        prompt: true,
      },
      range: { value: 0, long: 9, units: "m" },
      uses: { value: 0, max: "", per: null, recovery: "", prompt: true },
      consume: { type: "attribute", target: "", amount: 2, scale: false },
      ability: "",
      actionType: "util",
      chatFlavor: "",
      critical: { threshold: null, damage: "" },
      damage: { parts: [], versatile: "" },
      formula: "",
      save: { ability: "", dc: null, scaling: "spell" },
      level: 2,
      school: "con",
      materials: { value: "", consumed: false, cost: 0, supply: 0 },
      preparation: { mode: "prepared", prepared: false },
      scaling: { mode: "none", formula: "" },
      properties: ["vocal", "somatic"],
      attack: { bonus: "", flat: false },
      summons: null,
    },
    ownership: { default: 0, rnDWxiLHx5q6fRFC: 3 },
    _stats: {
      systemId: "dnd5e",
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    _key: "!items!BZidYKw1BCqoxxb6",
  },
  {
    _id: "Q0tA3NEeu8nFxXj8",
    name: "Fenikkusu Regaria | Ph\u00c3\u00a9nix regalia",
    type: "spell",
    img: "icons/magic/fire/projectile-wave-arrow.webp",
    effects: [],
    folder: "kQxG5RFU69FLBPr1",
    sort: 500000,
    flags: {
      autoanimations: {
        version: 4,
        killAnim: false,
        animLevel: true,
        options: {
          ammo: false,
          menuType: "circle",
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          repeat: null,
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          scaleY: 3,
          opacity: null,
          removeTemplate: false,
          persistent: false,
          customPath: "modules/jaamod/AnimatedArt/Fire/fireFlat.webm",
        },
        override: true,
        sourceToken: { enable: false },
        targetToken: { enable: false },
        levels3d: { type: "" },
        macro: { enable: false },
        animType: "template",
        animation: "moonbeam",
        color: "blue",
        audio: { a01: { enable: false } },
        preview: false,
      },
      "midi-qol": { effectActivation: false },
      midiProperties: {
        nodam: false,
        fulldam: false,
        halfdam: false,
        rollOther: false,
        critOther: false,
        magicdam: false,
        magiceffect: false,
        concentration: false,
        toggleEffect: false,
      },
    },
    system: {
      description: {
        value:
          '<div id="docs-chrome" class="docs-material companion-enabled" tabindex="0" aria-label="Barre de menus">\n<div id="docs-additional-bars" style="width:1537px">\n<div id="formula-bar-name-box-wrapper" class="name-box-enabled formula-bar-with-name-box-wrapper">\n<div id="formula-bar" class="formula-bar formulabar-disabled" style="height:23px">\n<div id="t-formula-bar-input-container">\n<div dir="ltr">\n<div id="t-formula-bar-input">\n<div class="cell-input disabled-input" dir="ltr" tabindex="0" aria-autocomplete="list">Invoque un ph\u00c3\u00a9nix qui viens soigner vos alt\u00c3\u00a9ration d\'\u00c3\u00a9tat et blessures.<br />Le ph\u00c3\u00a9nix \u00c3\u00a0 10 points de vie, une CA de 10 et n\'a pas de mouvement.<br />Il peut, une fois par tour, lancer un sort de soins dans une zone de 9m de rayon autour de lui.<br />Le sort de soin fait r\u00c3\u00a9cup\u00c3\u00a9rer 2d8 hp a chaque personnages \u00c3\u00a0 l\'int\u00c3\u00a9rieur de la zone.<br />Le ph\u00c3\u00a9nix se dissipe lorsque son invocateur n\'a plus besoin de soin ou au bo\u00c3\u00bbt de 3 tours</div>\n</div>\n</div>\n</div>\n</div>\n</div>\n</div>\n</div>\n<div id="docs-editor-container" dir="ltr">\n<div id="docs-editor" class=" companion-enabled" style="width:1544px">\n<div id="waffle-grid-container" dir="ltr">\n<div id="0-grid-container" class="grid-container" dir="ltr" style="touch-action:pan-x pan-y">\n<div id="0-column-headers-background" class="column-headers-background" style="width:1530px;height:24px"></div>\n<div id="0-selected-row-headers-background" class="selected-row-headers-background"></div>\n<div id="0-selected-column-headers-background" class="selected-column-headers-background"></div>\n<div id="0-grid-table-container" style="height:auto;width:auto">\n<div class="grid-table-container fixed-table-container" style="width:1530px;height:24px">\n<div id="0-fixed" class="grid-fixed-wrapper">\n<div class="goog-inline-block fixed4-inner-container" style="width:46px;height:24px">\u00c2\u00a0</div>\n<div class="goog-inline-block fixed4-inner-container" style="width:1484px;height:24px">\u00c2\u00a0</div>\n<div class="goog-inline-block fixed4-inner-container" style="width:1484px;height:24px">Invoque un ph\u00c3\u00a9nix qui soigne les alt\u00c3\u00a9rations d\'\u00c3\u00a9tat et blessures des personnages \u00c3\u00a0 9m de rayon autour de sa position.<br />Le ph\u00c3\u00a9nix a 10 points de vie, une CA de 10 et n\'a pas de mouvement<br />Chaque tour, il fait r\u00c3\u00a9cup\u00c3\u00a9rer 2d8hp \u00c3\u00a0 chaque personnages se trouvant \u00c3\u00a0 l\'int\u00c3\u00a9rieur de sa zone d\'effet.<br />Le ph\u00c3\u00a9nix se dissipe lorsque son invocateur \u00c3\u00a0 atteint son maximum de point de vie\u00c2\u00a0<br /><br /></div>\n</div>\n</div>\n</div>\n</div>\n</div>\n</div>\n</div>',
        chat: "",
      },
      source: { custom: "" },
      activation: { type: "action", cost: 1, condition: "" },
      duration: { value: "", units: "" },
      cover: null,
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        override: true,
        allSounds: {
          item: { enableAudio: false },
          explosion: { audioExplodeEnabled: false },
        },
        sourceToken: {
          enable: false,
          animLevel: true,
          name: "standard",
          variant: "01",
          color: "marker01",
          loops: 1,
          loopDelay: 250,
          scale: 1,
          delayAfter: 0,
          enableCustom: true,
          customPath:
            "modules/JB2A_DnD5e/Library/Generic/Magic_Signs/EnchantmentCircleIntro_02_Regular_Pink_800x800.webm",
          menuType: "marker",
          opacity: null,
        },
        targetToken: {
          enable: true,
          animLevel: false,
          persistent: false,
          name: "icespikes",
          variant: "01",
          color: "white",
          delayStart: 3000,
          loops: 1,
          loopDelay: 250,
          scale: 1,
          enableCustom: true,
          customPath: "modules/jaamod/AnimatedArt/Misc/waterSplash3.webm",
          menuType: "ice",
          opacity: null,
        },
        animType: "range",
        animation: "rayoffrost",
        color: "blue",
        explosions: {
          enable: false,
          below: false,
          radius: 1.5,
          delay: 3600,
          animation: "shatter",
          variant: "01",
          color: "blue",
          enableCustom: false,
        },
        audio: {
          a01: { enable: false, file: "", delay: 0, volume: 0.25 },
          e01: { enable: false, file: "", delay: 0, volume: 0.25 },
          s01: { enable: false },
          t01: { enable: false },
        },
        macro: { enable: false },
        preview: false,
        levels3d: { type: "" },
      },
      core: { sourceId: "Item.s3PEbuAQrk2BqtJZ" },
      dnd5e: { migratedProperties: ["vocal", "somatic"] },
    },
    _id: "zcVt4JxBGycUpxVi",
    system: {
      description: {
        value:
          "<p><span style=\"font-size:13px;font-family:Arial;text-decoration-skip-ink:none\">Le shinobi transforme un cube de 1m3 d'eau a port\u00c3\u00a9e en un grand dragon serpentin. Ce dragon peut d\u00c3\u00a9placer le shinobi comme un surf, il obtient alors une vitesse de deplacement de 36m. Il peut \u00c3\u00a9galement s'\u00c3\u00a9craser t\u00c3\u00aate la premi\u00c3\u00a8re sur un adversaire, lui infligeant 12d4 d\u00c3\u00a9gats de froid. L'adversaire peut alors jeter un jet de sauvegarde de dext\u00c3\u00a9rit\u00c3\u00a9 afin de r\u00c3\u00a9duire ces d\u00c3\u00a9gats de moiti\u00c3\u00a9</span></p>",
        chat: "",
      },
      source: { custom: "" },
      activation: {
        type: "action",
        cost: 1,
        condition: "1 m\"tre cube  d'eau",
      },
      duration: { value: "", units: "inst" },
      cover: null,
      crewed: false,
      target: {
        value: null,
        width: null,
        units: "",
        type: "creature",
        prompt: true,
      },
      range: { value: 18, long: 36, units: "m" },
      uses: { value: null, max: "", per: "lr", recovery: "", prompt: true },
      consume: { type: "attribute", target: "", amount: 5, scale: false },
      ability: "",
      actionType: "rsak",
      chatFlavor: "Le shinobi se fait porter par l'immense dragon aqueux.",
      critical: { threshold: null, damage: "" },
      damage: { parts: [["12d4", "cold"]], versatile: "" },
      formula: "",
      save: { ability: "dex", dc: null, scaling: "spell" },
      level: 5,
      school: "evo",
      materials: { value: "", consumed: false, cost: 0, supply: 0 },
      preparation: { mode: "prepared", prepared: true },
      scaling: { mode: "none", formula: "" },
      properties: ["vocal", "somatic"],
      attack: { bonus: "", flat: false },
      summons: null,
    },
    ownership: { default: 3, rnDWxiLHx5q6fRFC: 3, Hcx2p87T4dBeKFBJ: 3 },
    _stats: {
      systemId: "dnd5e",
      systemVersion: "3.1.1",
      coreVersion: "11.315",
      createdTime: 1712570600486,
      modifiedTime: 1712570600486,
      lastModifiedBy: "rnDWxiLHx5q6fRFC",
    },
    _key: "!items!zcVt4JxBGycUpxVi",
  },
  {
    _id: "b8kPRMEltLHX9s63",
    name: "Suich\u00c5\u00ab de meisai | Camouflage dans l'eau",
    type: "spell",
    img: "icons/magic/water/elemental-water.webp",
    effects: [],
    folder: "YIUe7c9tlVNf0QOl",
    sort: 300000,
    flags: {
      "midi-qol": { effectActivation: false },
      midiProperties: {
        nodam: false,
        fulldam: false,
        halfdam: false,
        rollOther: false,
        critOther: false,
        magicdam: false,
        magiceffect: false,
        concentration: false,
        toggleEffect: false,
      },
      dnd5e: { migratedProperties: ["vocal", "somatic"] },
    },
    system: {
      description: {
        value:
          "<p><span style=\"font-size:13px;font-family:Arial;text-decoration-skip-ink:none\">\u00c2\u00a0Le shinobi peut se fondre dans une \u00c3\u00a9tendue d'eau (tant qu'elle contient le m\u00c3\u00aame volume que lui). Il est alors invisible et ne peut \u00c3\u00aatre per\u00c3\u00a7u par ses mouvements. Il gagne l'avantage a son premier d'attaque, \u00c3\u00a0 ses jets de discretion tant qu'il est dans l'eau et peut discerner les environs comme si il pouvait voir depuis la surface de l'eau.</span></p>",
        chat: "",
      },
      source: { custom: "" },
      activation: { type: "action", cost: 1, condition: "" },
      duration: { value: "", units: "" },
      cover: null,
      crewed: false,
      target: { value: null, width: null, units: "", type: "", prompt: true },
      range: { value: null, long: null, units: "" },
      uses: { value: null, max: "", per: null, recovery: "", prompt: true },
      consume: { type: "attribute", target: "", amount: 2, scale: false },
      ability: "",
      actionType: "util",
      chatFlavor: "",
      critical: { threshold: null, damage: "" },
      damage: { parts: [], versatile: "" },
      formula: "",
      save: { ability: "wis", dc: null, scaling: "spell" },
      level: 2,
      school: "abj",
      materials: { value: "", consumed: false, cost: 0, supply: 0 },
      preparation: { mode: "prepared", prepared: false },
      scaling: { mode: "none", formula: "" },
      properties: ["vocal", "somatic"],
      attack: { bonus: "", flat: false },
      summons: null,
    },
    ownership: { default: 0, rnDWxiLHx5q6fRFC: 3 },
    _stats: {
      systemId: "dnd5e",
      systemVersion: "3.1.1",
      coreVersion: "11.315",
      createdTime: 1712570600486,
      modifiedTime: 1712570600486,
      lastModifiedBy: "rnDWxiLHx5q6fRFC",
    },
    _key: "!items!b8kPRMEltLHX9s63",
  },
  {
    _id: "M3hKkRAzfd9zBZkj",
    name: "Taif\u00c5\u00ab | Typhon",
    type: "spell",
    img: "icons/magic/water/projectile-water-rings.webp",
    effects: [],
    folder: "YIUe7c9tlVNf0QOl",
    sort: 400000,
    flags: {
      "midi-qol": { effectActivation: false },
      midiProperties: {
        nodam: false,
        fulldam: false,
        halfdam: false,
        rollOther: false,
        critOther: false,
        magicdam: false,
        magiceffect: false,
        concentration: false,
        toggleEffect: false,
      },
      dnd5e: { migratedProperties: ["vocal", "somatic"] },
    },
    system: {
      description: {
        value:
          "<p><span style=\"font-size:13px;font-family:Arial;text-decoration-skip-ink:none\">Le shinobi cr\u00c3\u00a9e un syphon qui emporte tout au fond de l'eau : les ennemis, les alli\u00c3\u00a9s et les objets autour. Choisi un point dans une \u00c3\u00a9tendue d'eau d'au moins 20m\u00c2\u00b2. <br />Toute cr\u00c3\u00a9ature non consentante doit jeter un jet de sauvegarde de force ou \u00c3\u00aatre attir\u00c3\u00a9 ir\u00c3\u00a9m\u00c3\u00a9diablement au fond du volume d'eau. <br />Si un joueur est pris dans le syphon, il peut jeter a chaque tour un jet de sauvegarde de force. Si il r\u00c3\u00a9ussi deux tour d'affiler, il arrive a se d\u00c3\u00a9gager de l'emprise du syphon et peut agir. <br />Si il \u00c3\u00a9choue et est pris au fond de l'eau, il subit 8d4 d\u00c3\u00a9gats de froid Les shinobi sous l'emprise du jutsu \"La carpe Jacumba\" ont un avantage lors de leurs jet de sauvegarde contre ce jutsu</span></p>",
        chat: "",
      },
      source: { custom: "" },
      activation: { type: "action", cost: 1, condition: "20m cube d'eau" },
      duration: { value: "6", units: "turn" },
      cover: null,
      crewed: false,
      target: {
        value: 20,
        width: null,
        units: "m",
        type: "square",
        prompt: true,
      },
      range: { value: null, long: 40, units: "m" },
      uses: { value: null, max: "", per: null, recovery: "", prompt: true },
      consume: { type: "attribute", target: "", amount: 4, scale: false },
      ability: "",
      actionType: "util",
      chatFlavor: "",
      critical: { threshold: null, damage: "" },
      damage: { parts: [["8d4", "cold"]], versatile: "" },
      formula: "",
      save: { ability: "str", dc: null, scaling: "spell" },
      level: 4,
      school: "evo",
      materials: { value: "", consumed: false, cost: 0, supply: 0 },
      preparation: { mode: "prepared", prepared: false },
      scaling: { mode: "none", formula: "" },
      properties: ["vocal", "somatic"],
      attack: { bonus: "", flat: false },
      summons: null,
    },
    ownership: { default: 0, rnDWxiLHx5q6fRFC: 3 },
    _stats: {
      systemId: "dnd5e",
      systemVersion: "3.1.1",
      coreVersion: "11.315",
      createdTime: 1712570600486,
      modifiedTime: 1712570600486,
      lastModifiedBy: "rnDWxiLHx5q6fRFC",
    },
    _key: "!items!M3hKkRAzfd9zBZkj",
  },
];

export default jutsus;
